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Journeys of Invention

About Journeys of Invention

JOURNEYS OF INVENTION: SCIENCE AND TECHNOLOGY FROM PAST TO PRESENT empowers kids to explore over 80 objects at their own pace, or they can select from one of 14 journeys on the home page. For example, kids can choose Journey 7, Minds and Machines, to explore scientists, objects, and discoveries, beginning with Charles Babbage's brain and ending with a 3-D visualization of the Internet. This journey focuses on the story of how the best minds have contributed to making more intelligent machines. All journeys are interconnected, so kids can stray from their selected journeys.

Kids can learn about major inventions and scientists. Inventions include the Edison light bulb, Galvani's battery, Hooke's microscope, the Apollo 10 module, and much more. Each discovery or invention includes an interactive object and a brief history about the object, and some include additional graphics that kids can explore. The information in Journeys of Invention: Science and Technology from Past to Present is both comprehensive and fascinating; however, kids will need to be motivated enough to read a lot and might be disappointed that they can't test their knowledge through gameplay or informal assessment.

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Touch Press Inc

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Pick up and play with some of the most extraordinary objects in the history of science and technology. This app brings to life priceless objects from the Science Museum in London and tells their stories.

With Journeys of Invention you can study, rotate and even operate some of the most revolutionary scientific inventions of all time. Step inside the Apollo 10 Command Module, examine a flea with Robert Hooke’s 17th-century microscope, explore the Large Hadron Collider, or even encode a secret message with a World War II Enigma Machine and share it with your friends to decipher. The app features original and insightful history specially written by Science Museum curators with a rich collection of historic photographs, rarely seen contemporary artworks, archive film footage and video.

This spectacular collection of museum gems is presented in a spell-binding interactive network of inventions, making it effortless to journey back and forth through time. Learn about the darker side of science on the ‘Dangerous’ journey. Choose ‘Horizons’ for dramatic tales of exploration. For a different take on the history of science and technology, try ‘Atoms and Rays’ or ‘The Secret of Life’.

Created by experts from the Science Museum in partnership with Touch Press (the wizards behind acclaimed apps The Elements and Solar System), Journeys of Invention is a wonderful guide for anyone with an interest in science, technology and discovery.

The Science Museum was founded in 1857 as part of the South Kensington Museum, and gained independence in 1909. Today the Museum is world renowned for its historic collections, awe-inspiring galleries and inspirational exhibitions. Find out more at

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