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Action Graphing

About Action Graphing

This is a high school game-based learning app that teaches motion graphs and kinematics in a entertaining yet secretly challenging way. Discover through analysing movement and calculating motion how graphs can be used to illustrate journeys, and at the same time help Ruggles find ice cream!

Teacher Review

Some times the simplest of ideas turn out to be the best and that is the case with Action Graphing. The cute cartoon graphics along with the humorous animation immediately gives the player the sense of fun and enjoyment, which is of course what gaming is all about. On the flipside, the one thing that the developers have undoubtedly achieved is a high calibre-learning element right at the very heart of this concept.
Your cartoon characters, Ruggles and Non Chompsky, are on a space mission to find ice cream and so they head off in their space rocket to explore three different worlds. The red furry-balled Ruggles is transported onto the surface of the planet and travels along on his hover-board. This is where the game play begins as he floating above a number line with each metre distance marked on it. The bottom half of the screen displays a motion graph and it is up to you to move Ruggles across the screen and match the illustrated motion on the graph. Do a good job and Ruggles gets his ice cream!
Each of the three worlds represents progressively more challenging motion activities. You start from understanding the basics about the relationship between position and time, all the way through to recognising acceleration by calculating the slope of a velocity-time graph. Instructions of how to use the app are also given in snippets as and when you need to know them. There are a large number of challenges to complete, each building on the success of previous challenges you have mastered. For each challenge you will always have a helping hand to remind you of how to control Ruggles on his hoverboard and if you fail the first time then don’t worry, you will get two more chances. Individual progress is saved automatically and up to five users can be accommodated for on each device.
The graph feature is fully interactive. Co-ordinates can be displayed by simply tapping on the grid and a helpful triangle appears if you tap and hold on one co-ordinate and drag to the next co-ordinate. The dimensions of the triangle, the rise and the run, can then be used to calculate the slope. There is alternative feature included that can be used to find the slope and it makes use of both the co-ordinates and the slope equation. The mathematics within this section is presented logically as well as being very user-friendly.
This app falls clearly into the category of ‘game-based learning’ and has managed extremely well to balance the ‘gaming’ with the ‘learning’. Teachers will be hugely thankful that for every effort that was made to make it an engaging game, the same if not more effort was made to make it educational. Fingers-crossed there is more to come from the guys at ‘The Universe and More’!
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App Details

Teacher Ratings





Cognitive Development
Critical Thinking
Academic Relevance


In-App Purchases - No

In-App Advertising - No


The Universe and More, Inc.

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Screenshots for Action Graphing

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Immerse yourself in the world of motion graphs!

Action Graphing is an innovative, engaging, and educationally effective game that develops students' understanding of motion graphing. It places students in an action-packed world in which they must analyze and interpret graphs in order to predict real events and model the motion of physical objects. In addition to mastering the skill of calculating slope, students will develop a deeper understanding of the connection between slope and velocity.

Designed by an award-winning physics teacher with student learning in mind, Action Graphing maximizes student learning by bringing motion graphs to life. With a cast of memorable characters and exciting gameplay, students will be on the edges of their seats to understand the meaning behind motion graphs.

How does Action Graphing help students learn?

Created by a teacher, Action Graphing employs sound teaching practices in a highly stimulating and fun gaming environment that emphasizes the core concepts of graphing and slope while keeping students engaged.

Action Graphing promotes a deeper understanding of position, time, and velocity. It helps students learn two major concepts: (1) that the slope of a position-time graph represents the object's velocity; and (2) that the y-intercept of the line represents the object's initial position

Action Graphing was inspired by a lesson that Matt Blackman, an award-winning high school physics teacher, found to be highly effective in helping students understand motion graphs on an intuitive level. In that lesson, Matt would set up a motion detector in the classroom, and students would move their bodies in order to reproduce a motion graph in real time. Matt found that when the students were able to physically experience the motion that the graphs represent, they developed a far deeper understanding of slope and y-intercept.

Action Graphing greatly expands upon Matt’s lesson and brings it to the palms of students' hands. Very easy for teachers to use, Action Graphing is designed to supplement, but not replace, the crucial role that teachers play in classroom instruction. Action Graphing allows teachers to differentiate their instruction in a motion graphing or slope lesson, and is versatile tool that can be used at home or in class, individually or in groups.

Action Graphing takes full advantage of the possibilities provided by a touch-screen device to enable to students to develop a kinesthetic understanding of position, speed, velocity, and slope. It enables students to fully explore, appreciate and master all aspects of motion graphs, conceptually as well as mathematically. And all while having a blast!

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