Best Apps for Key Stage 2
Help children to learn about the world around them and develop key skills with these educational apps for KS2 English, Maths and Science.
Get access to over 100 curriculum aligned apps for Key Stage 2, curated and certified by practising teachers inside our Teacher App Library.
Aimed at 6 to 11 year olds, Squeebles Spelling is a spelling app which allows parents and teachers to set up completely customised tests for their children. As well as allowing parents to record the words their children need to spell in their own voice, it features a cast of fun characters, a mini game that children get to play as a reward for doing well in their spellings, the ability to add unlimited player accounts and much more.
Subject: English (KS2)
DoodleMaths is an excellent learning tool for use in school or at home that covers key stage 2. It provides essential data to the teacher or parent of not just what their student or child is good at, but more importantly, areas of weaknesses. It is extremely intuitive, but help is at hand by pressing the “more” information icon. The user is then guided audibly through the options and how to use the app.
Subject: Maths (KS2)
Although the app looks very child like, you will find the experiments compelling as well as fairly testing. The app provides 9 interactive levels with 3 levels of difficulty in each. Each success is rewarded with a medal and you can track your scores in the collection book. The app also provides in app instructions and diagrams if you get stuck.
Subject: Science (KS2)
The Geo challenge app gives students a fun way of learning about geographical details. This interactive app provides a collection of games that provide young ones an easy way to understand about the geographical data. The spinning globe enables students to explore the countries and details such as flags, capitals and population. The other options are to learn about flags using the flash cards and questions and also to learn about shapes of the countries using the jigsaw mode.
Subject: Geography (KS2)
Lightbot is a programming puzzle game that uses game mechanics that are firmly rooted in programming concepts. The app can be used in both KS1 and KS2 in the ICT lessons to design, write and debug programs that accomplish specific goals. Teachers can use the app to explain what algorithms are and how they can be implemented as programs on digital devices.
Subject: Computer Science (KS2)
If you have any additional recommendations to the above list of apps, let us know down in the comments.