Sequences: 4-Step - ColorCards
An engaging app for young people with speech and language difficulties. The app provide engaging opportunities for students to communicate using pictures for sequencing, predicting and describing.
This app is aimed at young people and adults that have speech and language difficulties in helping them to communicate and understand sequencing. The app can be used in a variety of ways including individually, in groups, led by a teacher, parent or speech and language specialist. Due to this it is an extremely successful app for use with SEND students in both educational and home settings.
The look of the app is very similar to the other apps that the developer provides and this version is a 4-step sequence one with one of the developer’s others apps being a 6&8 step version. Due to this the app can be used as a ‘stepping stone’ app before moving onto the harder version with more parts to the sequence. With the similarity within the apps this also allows a sense of familiarity for the user making it easier to move from one app to the other without having to learn how to use each app from scratch at time. The developers, from looking through their website, obviously have a wide amount of knowledge and experience in this area and it is clear through the other products and services that they offer that they understand young people with speech and language difficulties.
On opening the app the user is welcomed to a very sleek looking homepage. This home page has a number of different options and sub menus to move onto as well as taking the user the main ‘game’ aspects of the app itself. There are three different activities that the user can select from as well as the option to view all the cards. As this is an app aimed at helping young people with speech and language difficulties there are plenty of opportunities for the user to communicate and discuss what they are seeing and what is happening in the pictures. This ability to personalise the users experience is key as you can access it depending on how and why you are using the app.
As there is a chance this will be used in an educational setting there is the option to create multiple accounts and from the home page the user can toggle through which account is required. Also on the front page there is a further link to the user guide. The user guide is extremely clear and well laid out giving the user the right amount of information in a sensible way, helping them make the most of the guide and the app. The final link is to the settings menu and this is where a large amount of information and personalisation can be accessed. From this menu you can select and change aspects of the activities as well as being to add user accounts. This is also where you can communicate with and find out more about the developers as well as view reports on the students taking part in the app. The reports section is one of the biggest plus sides to the app. You can view the report from this menu but you are also giving the ability to view the report after each ‘game’ has been played by a user. This report can then also be emailed and can be viewed in minute detail to gain a further understanding of the strengths and areas for development of the student.
One of the other excellent features in the app via the settings menu is to add your own images for sequences. This is perfect in not allowing a more personalised learning experience but it also means that you can use images that are relevant to the student’s life thus also helping to improve their engagement in the app.
The game itself allows the user to choose from three different types of learning. These are ordering, predicting and describing. Each allows the user a different experience and reason for using the app. For instance in the ordering element you can engage the user in learning processes whereas in the predicting element you can have the user talk about what they think might happen afterwards thus helping them to communicate their thoughts and reasons. This is the same with the describing element where the user can be challenged to explain what they think is going on. If this is being used in a 1-2-1 or classroom setting then this can be expanded upon as necessary as well as differentiated through the questioning depending on the ability of the user. Throughout all of the elements the user has the option of having a voice read out the commands; this is especially useful if a young person is using the app by themselves.
There are so many positive aspects to this app and very few areas that could be developed. One small issue would be the choice of pictures feeling a little dated, however with the ability to add in your own pictures this certainly more than covers this worry.
Overall this is an excellent app that can be used in many different ways for young people with speech and language difficulties.
From the Developer
ColorCards Sequences: 4-Step has 48 images, which have been tried and tested with children and adults who have speech and language difficulties. Personalize by creating and adding your own sequences. Can you arrange the images in the right order? Touch the screen to move the pictures into the correct sequence.
The images make up twelve sequences showing well-known everyday activities. Sequences: 4-Step is an essential tool in your kit for working on sequencing skills, logical thought, observation skills, expressive language, vocabulary, and communication skills.
Sequences: 4-Step is designed to support speech-language pathologists, speech-and-language therapists, educators, and home-based learning. Use one-on-one, with small groups, or in a classroom setting.
Personalize by adding your own image sequences from routines at home or at school. Use Sequences: 4-Step to pre-teach the curriculum or target your students’ needs by introducing new sequences.
Use the reporting to track and measure your student’s progress. Share feedback at the school or with parents.
Record your students, play back, or download audio files to track progress.
Choose from three games
- Ordering - the student arranges four randomized images into the right sequence.
- Predicting - the student is asked to discuss what is happening in the sequence and predict what will happen next. Record the prediction and play back with the student.
- Describing - the student is encouraged to describe what is happening with each image. Play back the audio recording to work on self-monitoring and evaluation skills.
- 12 four-step sequences using tried-and-tested photos
- Create and add your own sequences to personalize
- Use the built-in microphone to record audio, play back and download
- Comprehensive reporting tool to monitor progress over time
- Download reports and share
- Cool ColorCards animations make this app rewarding and motivating for learners of all ages
- Visual and auditory feedback helps support learning
- Use one-on-one, with small groups, or in the classroom
- Practical auditory support
- Progress wheel to help with monitoring
About ColorCards apps
Speechmark’s ColorCards apps are engaging and effective professional tools designed to help develop speech, language, and social skills. Our resources have been successfully supporting speech and language therapists and educators for over 30 years. ColorCards Apps– Get everybody talking!
AgesReception/Preschool Apps (3-5 Years)
Primary School Apps (5-7 Years)