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Link4Fun Animal Books

Category: English / Literacy

Ages: 0-3 3-5
Price: iPhone/iPad - Free

The Link4fun Books - Animal Books application is an app that teaches children about the world of animals in a fun and interactive way. The app is designed to be a companion to the Link4fun books and there are hidden magnets embedded in the pages of the books which allows the compass in the iPad to read which page you are on. So, when you turn the book page to the Elephant, the app recognizes this and brings up the elephant learning activities. It is noted that there is also an option to explore the app if the user does not have the book. The app is free from in-app purchases but does include links to the Link4fun books that complement the app.

Screenshots

  • Link4Fun Animal Books-1

Teacher Review

Upon opening the application, the user is shown a home screen with 3 options: Wild Animals, Farm animals and Pets. Please note that the application has American narration. The developers may consider other languages for the app or narration in an English accent. The graphics are clear and the photographs are excellent. Once an option has been chosen the user has 4 further options:

To explore the app if you have the book, to explore without the book, to buy the book or to return to the home page.

If the user has the said book, then the iPad can detect which page the book is open on due to the magnets within the page. This is a very enjoyable feature and the application compliments the book very well.

The ‘Buy the book’ option has a parental sum lock which will direct you to the Link4fun books website, whilst the ‘Home’ button returns you to the Home screen. Stages Learning Materials has been creating quality teaching tools since 1996.

If the child choices the “play without the book’ option, they are encouraged to choose from a series of animals listed below:

Wild Animals include: Elephant, Giraffe, Hippo, Lion, Rhino and Zebra.

Farm Animals include: Chicken, Cow, Goat, Horse, Pig and Sheep.

Pets include: Bird, Cat, Dog, Fish, Hamster and Rabbit.

Choosing anyone of the above animals will bring you to a selection of options that include: Where do I live? What do I eat?, How big am I?, Watch Me and a Gallery option.

Where do I live? – This explores the habitat of the animal and where it lives most. This is often supported by a world map.

What do I eat? – This gives the user instant feedback for the types of food that the animal will eat. Further information is also given if the animal is an herbivore or carnivore etc. The option to feed the animals is really nice especially if you try to give them the wrong food.

How big am I? – This section describes the weight and size of the animal. We are unsure whether the use of inches is the best unit of measurement for younger users who are taught (certainly within the UK) in centimetres and millimetres. The use of pounds for weight is also an American unit and UK children may be unfamiliar with this.

Fun Facts – The app gives 5 excellent fun facts about the animals, these include anatomy of the animal, habits, characteristics and origins.

Watch Me – This provides a short video of the animal. The video is clear and informative. We did note that the application is rather large in size and this is probably due to the video content.

Gallery – This enables the user to add videos and pictures of the animals. This is a really nice feature and may give children to add family pet pictures or videos. A trip to the zoo could also be enhances by using the application. There are also some bonus pictures here.

It is noted that throughout the application the text has keywords within that can expanded upon. This not only gives the child extra information about the key word but also enhances their vocabulary of unfamiliar words.

We applaud the app developers for the apps high quality content and rich features.

The application is simple and easy to navigate without parent intervention. The application could appeal to a wider audience if the narration supported an English accent or other languages.

This application comes highly recommended by the EducationalAppstore.com 

From the Developer

See, Touch, Listen & Learn all about animal habitats, lifestyles & fun facts. Learning is enhanced when multiple senses are engaged! Link4fun® creates an educational experience nothing short of magical as kids turn book pages & the iPad comes to life. Research shows that when more sensory activities are involved, lessons are better absorbed and more neural pathways are formed. With the Link4fun Food Books, kids are:

Turning the book pages for larger motor movement
Selecting among icons to choose the path of their learning experience
Listening to the narrative from the iPad
Looking at the colorful pictures
Reading along with the iPad narration.
Learning new vocabulary words, highlighted and defined within the app
Discovering new information about familiar animals
Practicing fine motor skills as they drag, drop and click in the various activities

The Link4fun® Food Books App is designed to be the companion app to the Link4fun® Food Books which are available at www.link4fun.com.

The full Link4fun® Animal Books Master Pack includes 3 Books … Wild Animals, Farm Animals, and Pets with 6 animals in each book. There are hidden magnets embedded in the pages of the books which allows the compass in the iPad to read which page you are on. So, when you turn the book page to the Elephant, the app recognizes this and brings up the elephant learning activities. Kids can tap different icons to learn where elephants live, what they eat, how big they are, and more. They can even watch a video of elephants in action, and upload their own elephant pictures to personalize the learning experience. This is a revolutionary interactive technology that is not being used ANYWERE else in education.

This companion book app links seamlessly with the iPad... no wires, bluetooth, wifi, or any other physical or technical connection is required. Simply turn the book pages and the app comes to life!

Stages Learning Materials has been creating quality teaching tools since 1996. We all know that learning happens in stages. Learn to crawl before you walk, learn to walk before you run.

Language development also happens in stages. Children learn to match objects first ("put apple with apple"), then to identify objects receptively ("give me the apple"), and finally to identify objects expressively ("what is it?" "it is an apple"). Our products are created to stimulate learning at each stage of language development.

The stages of your child's development are precious and wonderful. Stages Learning Materials will partner with you to make the most of every stage.

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Learning Outcomes

Key Features

In-App Purchases - No

In-App Advertising - Yes - 1st Party